Podcast: Literally 2c About Content!

Literally 2 Cents About Content! is a podcast about content mills and the broader concept of labeling all creative work “content.” Why do we call everything anyone produces “content”? How does this “content” frame affect us as content consumers? And what types of conditions do content creators labor under?

This is a project I’m working on with my friend Alex, who I met while working at a content mill. Lots of good stuff planned here. Find us on Apple Podcasts, Spotify, and more.

The Nintendo 64 at 30 Literally 2 Cents About Content!

As we approach the 30th anniversary of its release, Alex and Liz look back quasi-fondly at the Nintendo 64, including: Its historical place, as the first Nintendo console to debut during Japan's Lost Decades and after the Cold War. Why it was so difficult to develop for, even for seasoned software shops. How it was in retrospect a failed attempt at what the Nintendo Switch ultimately achieved: a technical breakthrough that ran on old-fashioned ROM carts
  1. The Nintendo 64 at 30
  2. David Golumbia retrospective, part 1: "Is Wario cyberlibertarian?"
  3. An insult to dumpsters and fires
  4. Book club: Kate Manne's "Unshrinking"
  5. Unspoiled paradise of streaming content